Sometimes I catch myself going “I wonder what it’s like to still be running one of those extremely niche fan blogs on tumblr” before I look down at my hands and go “oh god. oh no”
Tim Ruswick is an indie game developer, online community builder, and marketing expert. In this special 10-year episode Tim and Chris talk about the next evolution of HomeTeam: DevPods.gg - which is now live! Enter coupon code PODCAST10YEAR to get your first two months for the price of one. Music by Danny Baranowsky
hello is this thing on
That's a lot of pressure to put on an eight year old! If it's your first time playing or you haven't thought about this game in years, then, maybe--I'd be flattered if it does. If you've played it somewhat recently, then at least I think you'll have a good time discovering the new stuff!
Brice is a former AAA developer turned indie. He’s currently developing World’s Goodest Pup, with past experience at EA on the Sims franchise, Crowdstar’s Covet Fashion, Lead GameDesigner on ChefVille at Zynga, WB Games and more. Part 1 of 2. Music by Danny Baranowsky
There won't be any new remixes, but, yep, there are three new songs! There are two new nightmare levels that have their own music, and there's one new boss theme!
Yep--well, for the most part. There are going to be a bunch of minor changes to the console version only, like some optimizations, a few aesthetic facelifts, etc. But, the major things like hard mode and the new levels will be in the PC version as well. I'll release those things same day as the port.
Brice is a former AAA developer turned indie. He’s currently developing World’s Goodest Pup, with past experience at EA on the Sims franchise, Crowdstar’s Covet Fashion, Lead GameDesigner on ChefVille at Zynga, WB Games and more. Part 2 of 2. Music by Danny Baranowsky
Yes!
One boss just uses "A Cocoon Throbbing in a Dead Man's Mouth." The level where you fight that boss can be entered around the halfway point. The boss with the new theme is, yeah, "extra special." I wanted that boss to be a real challenge for those of you who have played before (and new players who get into the mechanics, of course!); I think it's easily the most challenging and complex fight in the game now. That's about as much info as you'll get out of me!
You're brave to want to take on that much debt, but love is blind, right?
I mean, yeah, 100%.
I can't help it if there's overlap between two different organic things moving subtly. "Throbbing" just felt like the right word. To me, it doesn't necessarily have to be a word that exists in a sexual context (e.g. "throbbing headache").
Next thing you know, people will come after me for the word "goon."
Oh, damn it.
If Mr. Marvelous had a fight, as soon as you attacked him, it would be revealed that it was just a cardboard cutout and the real Mr. Marvelous had run away before the fight began.
If Mr. Marvelous had a fight, as soon as you attacked him, it would be revealed that it was just a cardboard cutout and the real Mr. Marvelous had run away before the fight began.
Actually, instead of a cardboard cutout, it would be a burlap sack filled with slime.
Thanks so much, Grim! I think the bosses turned out especially cool, but I'm going to avoid spoiling them.
You know, I did really like the fishing mini-game from Breath of Fire 3; I feel like it kind hasn't been topped yet, which is kind of surprising considering how many games are shoehorning in fishing mini-games. If one made sense in a game I was making, I promise I'd make it really, really, good. But, as it turns out, there's zero reason to include one in Jimmy (or Hymn...or any of the other games I have floating around in my brain).
VX Ace.
I think that if you're wanting to make a commercial game in RPG Maker, though, it's probably better to use one of the newer versions (like MV or MZ), mostly because it's easier to port the game.
Anna is a freelance senior game writer and narrative designer, with experience on The Legend of Zelda: Echoes of Wisdom (Localization Writer), Night School for Netflix (Lead Writer), Foglands (Lead Writer), Vampire: The Masquerade - Bloodlines 2 (Narrative Designer at Hardsuit Labs). Part 1 of 2. Music by Danny Baranowsky
It would taste like violence (fruit punch).