GameDevMegaFeed

What.

Hi, this page shows feeds from 535 game developer blogs combined into one. Browse them all at once in your feed reader or right on this page.

Your place will be saved till you return.

Why.

It's hard for me to find a site about games that I actually want to read. I don't want to read a site written by & for a fan's perspective. Nor a stockholder's perspective. Bor-r-r-ing. I want to read about what other game developers are thinking and making straight from someone who's part of the creative process. Besides, since many of these bloggers are indies, the stuff they're working on is often inherently more interesting than "AAA" titles. But I definitely don't have time to follow hundreds of blogs any more. This aggregation somehow makes it easier to get the kind of insight I want.

Note that a lot of ignorance and bad ideas are presented in here, and I'm not filtering that out because it's representative of the experience of being a game developer to not know what you're doing and to figure things out, and I think it's useful for people to see that. Even though a lot of these writers are total newbs, it's still inspiring just being able to see what they're doing, like looking over someone's shoulder at university or a game-jam. It's easier to appreciate a game I myself wouldn't want to make (or play) when I can witness the detailed construction process. Plus, some game developers are even willing to talk about their own business experiences, which is super cool.

Who.

Tell me if you know of an appropriate blog that's missing here. Leave a comment at the bottom of this page.

Six Great Indie Games

Kitsune—A fox needs your help. What could go wrong?

Aground Zero Full Launch!

#20games part 4

Mother Machine Video Review

Ressortir la supercard ?

Scott Anderson speaks with HomeTeam, Part 2

Scott Anderson is a game developer at Unity. His previous work includes Facebook Horizon, Oculus, Funomena, Call of Duty, and ShadowPhysics. Part 2 of 2. Music by Danny Baranowsky

CasinoLab’s Poker Evolution: Merging Strategy and Fun

Top 3 iGaming Software Providers: Key Players in the Market

Two Cozy Games to Enjoy

Night Ride

What Are the Main Types of Online Casino Bonuses?

How Gaming Reward Systems Impact Player Engagement

Why Streaming and Gaming go Perfectly Together

Do Gamers Approach Online Gambling Differently?

A First-Time Indie Dev Chat With Sydney and Qualia (part 2)

New DLC out now! “Seek and Destroy” in “Werewolf: The Apocalypse — The Book of Hungry Names”

Gamefulness, and farewell to the Clockwork Game Design Podcast!

GDC 2025 Insights: Keywords Studios Explores AI’s Future in Game Development

Land-Based Casino Meets Modern Tech: Why Players Choose Crown Online Casino

The Economics of Free-to-Play: How Microtransactions Influence Game Design

How to Play Monopoly Slots: Rules, Features, and Winning Tips

Six Great Indie Games to Play

Standard Library Hardening

Gamebrew / platformers

Dolly Casino Review: Where Glamour Meets Gaming Excellence

Reignbreaker Review

Making a Metroidvania Puzzle Game With Gentoo Rescue

Still Night

March Update!

Repose Review

The Variety of Design With Live Service Games

climbing ... manuscript notes.

Jörmungandr - Master Boot Record

Six Solid Indie Games

Chance vs. Choice: Balancing RNG and Player Agency in Modern Games

Rust Gambling: How Virtual Skins Became a Game of Their Own

Tarja Porkka-Kontturi speaks with HomeTeam, Part 1

Tarja Porkka-Kontturi (@tarjapk.bsky.social) is a game producer, award-winning accessibility consultant, and director of comms for Global Game Jam. She has helped organize IGDA Finland. Part 1 of 2. Music by Danny Baranowsky

Middle East is in the Midst of a Major Gaming Boom

Making a Meaty RPG

** Navigating the Legal Landscape: The Essential Function of Legal Representatives in Culture **

Endless Rain

The Dragon Bridge 2nd Edition Upgrade Pack!

appleman 2.0.1

League of Legends – A Complex Strategic Game with a High Skill Ceiling

Blue Prince is a Frustrating Masterpiece

Our Hosted Games Hidden Gems Are On Sale!

Arcade Date

"Why am I doing this?"

Why Some Players Struggle to Stay Comfortable During Long Sessions

What’s the Safest South African iGaming Site for Playing Crash Games?

Short Form Storytelling with Emily_

After School Fight

Heart’s Choice Author Interview: Erin Rowlands, “Spellbound: Malachite Coven”

Puddlehead splash

Work in progress

“Scarlet Sails” is now on Steam and 25% off everywhere!

Double the Physics Platformer Reviews

Software development in a world of AI

Lessons Learned From Clair Obscur’s Success

Hypothetically, if we were to produce some merchandise for Jimmy, what kind of stuff would you be…

Hypothetically, if we were to produce some merchandise for Jimmy, what kind of stuff would you be interested in buying?

The Enduring Appeal: Popularity of Non-Real Money Slot Games

A Variety of Indie Games to Enjoy

We Trade With Ants: The Little Speakers

Tarja Porkka-Kontturi speaks with HomeTeam, Part 2

Tarja Porkka-Kontturi (@tarjapk.bsky.social) is a game producer, award-winning accessibility consultant, and director of comms for Global Game Jam. She has helped organize IGDA Finland. Part 2 of 2. Music by Danny Baranowsky

Coming Thursday! New Heart’s Choice Game, “Spellbound: Malachite Coven”—play the demo now!

yellow-maiden: LITTLE TWIN STARS WALLPAPERS

Revisiting Red Dead Redemption: Is It Worth Playing in 2025?

Here’s Why Casino Licensing Actually Matters When You Play Online

Designing Rosewater With Francisco González

Blasting and Slashing With Two Indie Shooters

Gaming is the Golden Ticket for Kuwait’s Tourism Ambitions

“Spellbound: Malachite Coven”—Your magic awakes—and so does your heart!

Six Varieties of Indie Games

The Benefits of Implementing a Proposal Management Tool in Your Business

Semi repost from bluesky, around chapter 5 ish of kura5 I started using blender to block out…

Copper

(no title)

Scorchlands Video Review

In-Depth Look at Wiz Slots Casino – Is It Worth Your Time?

Lucky Wins Casino Review – Summary, Bonuses & Features

Alpha 14 released

Discussing Deck Builders with Starvaders (Part 1)

Balancing Challenge and Reward in Game Design

Worked real hard on this Nintendo Switch port. Please check it out!!!

libstdc++

Old Skies Review

The Subtle Psychology Behind Online Game Engagement

Let the Moon Shine

Little Petter's Friend

April’s Update is being posted very late, oops!

Randall Fujimoto speaks with HomeTeam, Part 1

Randall Fujimoto is a game-based learning designer with over a decade of experience at GameTrainLearning.org, a non-profit where he develops educational experiences for classrooms and other learning environments. Part 1 of 2. Music by Danny Baranowsky

Forever Gold is a text-heavy dark fantasy roleplaying game. Assume the life of Duke Quintrell…

Discussing Deck Builders with Starvaders Part 2

GobExpression debugger

How Football Culture Shapes Game Design

Online Casino NZ – The Digital Gambling Landscape

Beyond Borders: The Growing Appeal of Overseas Online Casinos for Bettors

(no title)

Gundam One Year War

Out and about

How to Make Small, Strange, and Sustainable Games

Swing or Strategy? Why Winning Boxing Bets Require Both

Two Incremental Games Worth Your Time

Elevating “Walking Sims” and Storytelling

GeoSpooktral Information Systems

Beyond the Basics: The Online Casino Features Players Now Expect

A Grab-bag of Great Indie Games to Play

the NIOS quest

Microblaze

I’ve been waiting for an opportunity to post this bit of dev trivia but I don’t think that…

The 2025 Spy Video Game Rendezvous starts today!

We Trade With Ants: Plague

Code inspector

Alpha 15 released