There won't be any new remixes, but, yep, there are three new songs! There are two new nightmare levels that have their own music, and there's one new boss theme!
Yep--well, for the most part. There are going to be a bunch of minor changes to the console version only, like some optimizations, a few aesthetic facelifts, etc. But, the major things like hard mode and the new levels will be in the PC version as well. I'll release those things same day as the port.
Brice is a former AAA developer turned indie. He’s currently developing World’s Goodest Pup, with past experience at EA on the Sims franchise, Crowdstar’s Covet Fashion, Lead GameDesigner on ChefVille at Zynga, WB Games and more. Part 2 of 2. Music by Danny Baranowsky
Yes!
One boss just uses "A Cocoon Throbbing in a Dead Man's Mouth." The level where you fight that boss can be entered around the halfway point. The boss with the new theme is, yeah, "extra special." I wanted that boss to be a real challenge for those of you who have played before (and new players who get into the mechanics, of course!); I think it's easily the most challenging and complex fight in the game now. That's about as much info as you'll get out of me!
You're brave to want to take on that much debt, but love is blind, right?
I mean, yeah, 100%.
I can't help it if there's overlap between two different organic things moving subtly. "Throbbing" just felt like the right word. To me, it doesn't necessarily have to be a word that exists in a sexual context (e.g. "throbbing headache").
Next thing you know, people will come after me for the word "goon."
Oh, damn it.
If Mr. Marvelous had a fight, as soon as you attacked him, it would be revealed that it was just a cardboard cutout and the real Mr. Marvelous had run away before the fight began.
If Mr. Marvelous had a fight, as soon as you attacked him, it would be revealed that it was just a cardboard cutout and the real Mr. Marvelous had run away before the fight began.
Actually, instead of a cardboard cutout, it would be a burlap sack filled with slime.
Thanks so much, Grim! I think the bosses turned out especially cool, but I'm going to avoid spoiling them.
You know, I did really like the fishing mini-game from Breath of Fire 3; I feel like it kind hasn't been topped yet, which is kind of surprising considering how many games are shoehorning in fishing mini-games. If one made sense in a game I was making, I promise I'd make it really, really, good. But, as it turns out, there's zero reason to include one in Jimmy (or Hymn...or any of the other games I have floating around in my brain).
VX Ace.
I think that if you're wanting to make a commercial game in RPG Maker, though, it's probably better to use one of the newer versions (like MV or MZ), mostly because it's easier to port the game.
Anna is a freelance senior game writer and narrative designer, with experience on The Legend of Zelda: Echoes of Wisdom (Localization Writer), Night School for Netflix (Lead Writer), Foglands (Lead Writer), Vampire: The Masquerade - Bloodlines 2 (Narrative Designer at Hardsuit Labs). Part 1 of 2. Music by Danny Baranowsky
It would taste like violence (fruit punch).
So, there aren't "official" names; the intent is that they are areas that exist off the beaten path and outside of the confines of reason, so it made the most sense to me NOT to name them.
That said, I do have names for them that I used internally. I don't want to advocate for them as the "right" names, so I won't state them here, but most of the location names on the wiki are basically what I had in the editor.
I don't really like to talk about specific intentions because it ruins discourse when people can just point to stuff I say. For what it's worth, though, that's not a telephone.
10 years later, the "missing cow" theory of Jimmy and the Pulsating Mass has 100+ interrelated wiki entries and youtube is flooded with fan theory videos.
All this secret cow discussion is really ruining the "secret" part.
It's true; the inescapable impulse to reply to these is my downfall.
When I first thought of the name Punch Tanaka (for proto-Jimmy: see https://www.tumblr.com/jimmyandthepulsatingmass/186849925866/a-look-back-at-old-jimmy), I tested it out on my roommate's then-girlfriend by saying stuff like, "Let me tell you a little something about Punch Tanaka" in, for lack of any other way to put this, "his" voice, and the fact that she immediately "got" it (and started repeating it) was like me passing a billboard in my head that said, "You're not wrong; go with it."
Yeah, all the time! Most of the time I remember my dreams, too, but I've never lucid dreamed.
Friendly reminder: I don't like to talk intent publicly. Talk about it with other fans!
Anna is a freelance senior game writer and narrative designer, with experience on The Legend of Zelda: Echoes of Wisdom (Localization Writer), Night School for Netflix (Lead Writer), Foglands (Lead Writer), Vampire: The Masquerade - Bloodlines 2 (Narrative Designer at Hardsuit Labs). Part 2 of 2. Music by Danny Baranowsky
Most of their food is middling, but blizzards are great--especially the pumpkin pie blizzard. Definitely a go-to when I'm feeling depressed and want to feel a little worse about myself.
Yeah, I went through a Ween phase in high school. "Your Party" is one of my favorite songs to sing at karaoke if it's available. "The Argus" is probably my favorite from them overall, but I still like a lot of their stuff.
It's obviously the Tanaka on the lef--
Trick question. Punch Tanaka can't be controlled.
*Flashback to Mr. Marvelous as a child, a fleck of graphite in his mouth, crudely scrawling himself on the cover of Scum Magazine as Tadpole of the Year*
Some people are just destined for greatness, I suppose...
I'm going to take this as a huge compliment, but perhaps you'd be interested in a look back at what the game could have been:
Final episode of the HomeTeam GameDev Podcast. Join us today in https://DevPods.gg with the coupon code podcast10year ! Music by Danny Baranowsky